
Final Bunny
ファイナルバニー
(Final Bunny)
Olympia - 1997
After picking
up my Ultraseven pachislo back in the summer of 2022, I had been
keeping an eye out for other machines that looked interesting.
Pachislo machines tend to weigh more than most pachinko machines, so
local pick up was the only option I was considering. The "Bunny"
series of games by Olympia were always of interest, as bunny girls are
one of my favorite pop culture creations, and I like the classic
aesthetic of the machines. Over on the PachiTalk forums I had an
open inquiry thread regarding any of the machines in the series, but
the leads that
were graciously returned were either overseas or across the country.
The original Bunny
Girl was released in 1988 and was a popular machine in its day, as
it featured a small secondary Fruit Game mode in addition to the
standard big and regular bonuses. It was followed up by Super
Bunny Girl in 1990, which played in a similar manner but featured
more frequent action due to symbol realignments on the reels.
Although the payout values for small wins were reduced to counter the
more frequent hits, it appears that more Super Bunny Girl machines were
manufactured than any other in the series. Bunny
X.O. followed in 1992 and was the least popular in the
series. It removed the bunny girl theming, and due to changing
pachislo industry regulations restricting game design, it also removed
the Fruit Game mode but was similar to Super Bunny Girl
otherwise. Five years later Final
Bunny was released in 1997, restoring the bunny girl theming but
Olympia was unable to reintroduce the Fruit Game. Final Bunny was
not as popular as the first two games, possibly due to being a
comparatively standard pachislo with no new features, during a time
when Olympia was lagging behind other manufacturers in terms of
innovation. However, as it marked the return of the Bunny series
after many years, it still did well enough and is an interesting
combination of the art and design packages of Bunny Girl and Super
Bunny Girl. The Bunny series would later be spun-off in 2002 with
Space
Bunny, a more modern game that completely leaves behind the
gameplay and aesthetic of the earlier Bunny games. A couple
footnotes are Bunny Girl 7, a version of Bunny Girl with a large
American-style pull handle, and Super
Bunny Girl Z. Super Bunny Girl Z was to be a modern version
of Super Bunny Girl, including a version of the Fruit Game, but it
never made it beyond location testing around 2008. Another
spin-off was a pachinko machine released in 2004 by Heiwa, CR
Bunny Girl, which is my personal holy grail when it comes to
pachinko machines. (Seriously, if you're reading this and you have a
Heiwa CR Bunny Girl, email me - I will pay a crazy amount for one of
those machines) With the history of the Olympia Bunny series
covered, let's get back to my Final Bunny.

The machine the night I picked it up, absolutely filthy and needing
attention, but functional.
Late one Sunday
night In
July of 2024 I was doing a general slot machine search on Facebook
Marketplace. It brought up a listing for an "Olympia Slot
Machine" with the first picture being a handful of medals. Just
before calling it a night I decided to take a
closer look at the listing, scroll through the pictures, and sure
enough the
machine being sold was a Final Bunny. The seller was local
enough,
about two to three hours each direction depending on traffic, right
around my limit for travel time. The machine was listed for $250,
which again was right around my limit for what I'd like to pay for a
pachislo, but since it was a game I had been looking for I decided to
pursue it. I messaged the seller, heard back the next morning,
and arranged to go get it after work that day. My wife and I
drove out to pick it up, incredibly hitting pretty much zero commute
traffic, making the journey about an hour and forty minutes each
direction - not bad at all.
The seller was
a nice enough gentleman and the machine was in a partially finished
basement out in the country. Honestly it might as well have been
a barn find - not
thrashed or stored outside or anything, but certainly more along the
lines of spending the past decade in a shed or outbuilding. Still
I was really thankful it was located out in the country part of
Stockton and not in the city core or else I may have not went after
it. Upon getting it home I gave the machine the usual initial
inspection. It was pretty filthy (they always are it seems) and
needed a few consumables, in addition to the usual full rebuild and
deep cleaning I perform on all my machines. I will say though,
this one gave anything else I had ever encountered a run for its money
in the "nicotine soaked" department.
Initial deep
cleaning revealed that the foam gasket that runs around the cabinet had
deteriorated into little more than dust. When I was first working
with the machine I couldn't figure out why there was a black powder on
everything until I brushed my hand against the foam stripping. It
peeled off easily enough and then I was able to hit the entire edge of
the wood cabinet with some isopropyl alcohol to get it totally cleaned
off. Near the end of the rebuild I replaced the stripping but I
have yet to find a replacement that is as thin as what Olympia
originally used.
I didn't have
a large block of time set aside to work on the machine, so I decided to
approach it in modules. What I mean by that is rather than
stripping down the entire machine all at once, I would pull a region
off at a time and get it rebuilt and then either reinstall it in the
machine or set it aside. The door looked to need the most work,
with quite a bit of rust around the lower edge and part of the
side. Thankfully everything came off of it relatively easily and
left me a metal frame that I could take outside and get to work on.

Before (left) and after (right), rust on the edge of the door came off
nicely, with only a bit of pitting on the inside left behind.
Although it
looked pretty bad, I wanted to take a crack at the rust with a simple
method first. I used a Scotch-Brite abrasive sponge and some
WD-40 to cut through the rust. While I wouldn't ever use
traditional WD-40 as a lubricant, I've found it great at breaking down
rust in many different applications. There was some pitting left
in the metal from the years of oxidization but I was able to buff it to
a reasonably smooth state. I gave the entire door a cleaning and
buffing in this manner and then polished it to a mirror shine inside
and out.

The fully cleaned and polished door reattached to the cabinet.
Having been
surprised with how well the door polished up, it was time to turn my
attention to the door components. As I previously said, they all
came off smoothly but do be careful when removing these components from
a machine. Things that look metal are often plastic and parts
that one may assume are plastic can often be metal. Case in
point, the entire front of this machine is plastic, even though from
the outside it looks and feels like metal. Many assemblies will
be held to the machine with slotted tabs and these are usually
incredibly fragile. Remember that most of these machines are
pushing 25 years at this point, with the plastics becoming increasingly
brittle due to age, heat, and normal plastic degradation. They
also generally aren't meant to be fully disassembled.

This may look metal but it's all plastic - and incredibly filthy.
I get asked
sometimes if these machines really need to be fully torn down and
serviced. The lower assembly that houses the belly glass and user
controls shown above should answer that question. From the
outside it doesn't look all that bad. Internally it is
another story, with layers of filth - dirt, dust, grime, ash, tobacco
residue - you name it. Do you really want that in your house in
that state? Do you really want to be touching those surfaces when
you're playing the machine? Do you really want to deal with that
when troubleshooting a problem that will inevitably come up? Most
importantly, fully rebuilding and servicing a machine will give it the
best chance to continue to operate for many more years. Not to
mention that a dirty machine will almost always absolutely stink of
cigarette tar. Thankfully a full cleaning can almost completely
eliminate most of these issues.

In this example the lower board has been fully cleaned, while the upper
board is how they started out, front and back.
All the boards
need to be cleaned as well. Sometimes the flux used when the
boards were manufactured can break down into a sticky mess, which then
attracts all sorts of grime and gunk. What has worked best for me
is using a high concentration isopropyl alcohol with a toothbrush to
break up the grime, then wipe it away with a soft cloth. It may
take a couple bushings but I've gotten through some pretty bad boards
in this way. The dirt and grime create excess heat, which can
cause components to fail or move out of operating specifications.
It can also cause shorts or breaks, all of which will only lead to more
troubleshooting down the line, so it's best to get everything to a
clean state and fix issues as you find them. I also clean all the
wiring harnesses and use contact cleaner on every connector. All
bulbs are pulled and cleaned, and replaced if necessary. Final
Bunny uses white PCBs on the door and as can be seen, they were brown
when I started cleaning.

The inner side of the upper light PCB, before (top) and after (bottom).
One of the absolute dirtiest boards was
that of the upper marquee, which lights the payout table, notes the
current big bonus round, and also has chasing lights around the upper
glass. There's a lot of heat in this area of the machine from the
lights, in addition to capturing any smoke or grime that rises up
through the cabinet. It took a long time to get the board clean,
but the end result is night and day. They couldn't be factory
restored to perfect white since the substrate had become faded around
the lights, but they're as good as they can be. Getting this cleaned
makes things a lot easier for the machine, since everything on the door
of the machine runs through this board (all lights,
sound, player interface, coin verification, and display counters), as
it
links all those systems to the game logic PCB.

The outer side of the upper
light PCB, before (top) and after (bottom).
Once all the PCBs, lights, plastics,
wires, buttons, and everything
else on the door were fully cleaned and serviced, it was then time to
address the glass. We all call these panels "glass" but in most
cases they will be plastic, especially for machines from the late
1990's
onward. These are generally pretty hearty and can be cleaned with
glass cleaner, but do be cautious around any places where it appears
the print is lifting or flaking away. Additionally the side that
the print is screened on is susceptible to having the print scratched
away, so don't clean these areas with anything abrasive. The
certification and licensing stickers that are usually found in little
windows on the belly glass are simple paper, so go easy on those as
well. I usually give them the lightest wipe to get any grime off.
With the glass all cleaned up it was
time to reassemble and repopulate
the door. I gave the machine a quick play to ensure that
everything seemed to be working correctly, which it was. I then
removed the door and set it aside. This model of Olympia machine
allows the entire door and hinge assembly to be easily lifted off,
almost like removing a pachinko door from its frame, which was really
nice to have during the restoration. Before moving on from the
door, I have to mention that the door lock on this machine is a little
strange. The door lock catch is reversed from every other machine
I've seen, even later Olympia models. Instead of having catches
on the door that latch onto a stationary bar in the cabinet, the
cabinet has a pair of stationary catches that a sliding bar on the door
slips under.
This wouldn't be much of a problem but the importer who sold this
machine basically beat the snot out of the lock and included a "key"
that catches on the lock and rotates it - barely. The lock
cylinder slides around in the barrel and just doesn't feel good at
all. This is something I need to address in the future but in the
meantime, I have a length of thin wire hidden on the side of the door
that I can use to pull the lock bar open if the lock assembly ends up
jamming. Usually you can simply reach into the cabinet in one way
or another to pop a machine open, but the mechanism on this one makes
that a difficult reach.
Something interesting about Final
Bunny is that the big bonus will
trigger the reels to be illuminated in a soft red color. Since
there are chasing LEDs around the marquee in this mode, I figured the
reels must use something similar but they do not. Instead there
is an additional red florescent tube above the reels, just below the
white
tube that usually illuminates them. When in a big bonus the white
tube turns off and the red tube turns on. I dread having to find
a replacement for that if it ever fails. I actually dread having
to find a replacement for any parts in these machines.

The red tube illuminated during a big bonus.
Now that the door was complete it was
time to address the rest of the
cabinet. I remove absolutely every part from a
pachislo cabinet when I'm performing a rebuild and servicing, and this
one was no exception.
Once I had everything stripped off I gave the cabinet a thorough
cleaning. It was at this time I realized that the cabinet itself
felt rough and a bit worn inside. I chalk this up to spending the
past fifteen years in a partially finished basement in California's
central valley, which can be subject to pretty big temperature swings
throughout the year. The wood integrity looked fine however, so
once cleaned I simply painted the bottom two thirds of the cabinet with
a semi gloss black paint. The cabinet wood drank it right up and
after a second coat the cabinet felt much better. The top of the
cabinet has a bit of a downward curve but it's nothing overly severe
and probably is due to the wood warping from age. It looks more
severe in pictures than it is in reality.
The power cord had seen better days
but with a pachislo I generally
want to replace it anyway, so that I can have a ground connection tied
to the power supply chassis. The mount for the power supply had a
lug specifically for this. The transformer in this machine is
marked for 7A but the wires are a pretty thin gauge and even after
completing the rebuild the lights dim a little during regular
play. It makes me doubt if it can really handle the draw that it
is listed as being able to provide, but it has run the machine for the
past decade, so for the moment I left it in there. The
hopper and reel mounts were both cleaned completely, as were all the
wiring harnesses, as well as the game logic PCB and retainer. I
also
inspected the power supply to ensure its components were good to go.

Progression of a fully stripped cabinet getting some paint, then being
repopulated, left to right.
With that it was time for the
nastiest part of any pachislo rebuild -
the hopper. Okay, they're not always horrible, but if there's one
part of a machine that always definitely needs to be serviced, this is
it. The hopper design on this machine is reasonably simple but it
is very apparent that Olympia built it as cheaply as possible.
Not
only is the hopper pretty small, the quality of materials feel pretty
close to the bare minimum. Nothing like the overbuilt hopper
Sammy used in my Ultraseven machine. It all came apart and went
back together easily enough, but I can absolutely see that if a part of
this machine isn't going to hold up, this is it.

The hopper components being
prepared to be serviced and reassembled.
I have to again mention that
there just isn't much capacity in this
hopper before medals begin to overflow and spill down the ramp.
It made me realize that this machine will need an overflow
container. The more I think about it, it isn't just the hopper
that seems cheaply made, the whole machine feels like it meets bare
minimums for build quality. That's not to say that it isn't
well-engineered or that Olympia should have built them better, it's
just an interesting contrast to some other machines I've
encountered. Pachislo machines are only intended to last for two
years tops, with most being overbuilt for that task, but with this
model it looks like they were specifically targeting that couple year
window. With the hopper rebuilt and reinstalled, the machine was
starting to look phenomenally better than when I brought it home.
This left only the reel cage and
associated components on the list for
rebuild. While slot reels are generally very fragile, they're
also one of the parts of the machine that tend to be the
dirtiest. All that tobacco smoke wafts through the parlors, gets
stirred up by the reels, and then bakes onto them under the heat of the
machine's lights. The reel cage also usually has an interface
board atop it, which is the perfect place for all that grime to settle
and stick. The reel stop board on this machine is also located on
the side of the reel cage and that is one of the most critical parts to
any pachislo.
My approach to the reel cage is to
completely disassemble everything at
first. Then I rebuild as much of the actual cage as can be done
while the reels are removed. Some machines use the reel supports
to actually make up the cage, while others slot into an outer
frame. After the cage was cleaned I turned my attention to the
interface board at the top of the cage. There was an expectedly
sticky layer of grime on this board and I cleaned it away with
isopropyl alcohol and a toothbrush as with the other boards. The
board cleaned up remarkably well and was left looking almost factory
fresh.

Before (top) and after (bottom).
For reels I make a small hidden
notation on each mount with a marker of
where they fit in the sequence (L - left, C - center, R - right), and
take each reel off its stepper motor, one at a time. The reels
get carefully
scrubbed with a mid strength concentration of Simple Green, a
non-bleach anti-bacterial kitchen cleaner, and then finally a polish
with Windex. The key is not to saturate the reel strips and to
handle everything with extreme care. While the reels are fragile,
they can also take careful scrubbing as long as you keep your wits
about you. I thought the backgrounds on the reels for this
machine were cream colored until I got to cleaning them, revealing they
are actually pearl white. Everything else is cleaned as it is
with the rest of the machine, including hitting all connectors with
contact cleaner. I spray a tiny bit of contact cleaner in the
stepper motors and cycle them, and then put a tiny bit of silicone
lubricant on bearings.
With the reel cage reinstalled, the
rebuild of the back half of the
machine was complete. All that was left was to reattach the
door. Owing to the simple design of this machine, there's only a
single ribbon cable that connects the back of the machine to the door.

As close to new as can be expected.
Once reassembled, I installed a
simple volume adjustment control to the
single speaker that this machine uses. Everything fired right up
without issue and the game ran great, much cooler and smoother than
when the previous owner demonstrated it to me. I didn't document
the restoration of every part, but rest assured that every single
module was taken apart, cleaned and serviced.
I'm always amazed at how brighter and
more colorful the lighted elements on these machines are
once they're cleaned and rebuilt. They usually don't look that
bad to start, from the outside anyway, but they definitely look
exponentially better after a servicing. While the game was working
great, there was something that irritated me
about it. To the left of the bet button there's an area where the
game has no artwork, only a large tan patch. My particular
machine has a hole in this area, covered up with a silver label on the
outside and some kind of duct tape on the inside. I removed the
tape from the inside when I was cleaning the machine up, since it had
absorbed all kinds of grime. I believe on some other Olympia
games this area would have an additional button or something similar,
but for Final Bunny it's just that big blank area. My guess is
that the cover melted through due to players holding lit cigarettes in
the area while hitting the handle / joystick.

The blank area all Final Bunny machines have. This example has a hole
that had been patched at one point.
I didn't want to just cover it up
with a single color, although
honestly it would look fine if it was just black. I thought about
coming up with some kind of illustration, maybe just an Olympia logo,
but then I was inspired by the belly glass on the original Bunny
Girl. I looked around to see if anyone had a good picture or scan
of the belly glass and found a pretty good image of the belly glass
illustration of the blue color machine.
As much as I think the art package
for Final Bunny is well done,
featuring real-life models as the bunny girls that have been on the
machines since the start, I do think the earlier artwork is a bit
cooler overall. I'm also surprised that there isn't anything on
the machine that calls out that it is the continuation of the Bunny
Girl series. So I took a really close at the Bunny Girl belly
glass art and figured out what I could pull off of it to fit in the
area on the Final Bunny control panel. I wanted to use as
much of the girls as possible and fill the area in as
much as possible. That area looks pretty big but in reality it's
only about an inch high and four inches long. I also wanted to
try to make something that wouldn't stand out too much. So I
moved some of the graphical assets around, redrew parts of the text,
and changed the background color to black. I considered
recoloring the girl's bunny suits but I thought they good looked good
against the black, along with the lipstick red of the Bunny Girl logo.
I printed my new artwork on a vinyl
sticker sheet and then covered it
with an adhesive protective sheet and cut it to size. It stuck
down very well and has held up for months on the machine, looking as
new as the day I stuck it on. I think it looks appropriate,
almost like it was always supposed to be there.
It begs the question why Olympia
didn't put something there themselves
because without that spot filled in, the machine really looks like it's
missing something. In fact I thought the previous owner had
peeled a label off until I started looking at other Final Bunny
machines.
That completed the rebuild as far as
I was concerned. The game was running great and never hit an
error state after dozens of hours of testing play. None of the
burned out bulbs that I replaced had any problems and the reels are
surprisingly quiet for the most part. Reel noise and cabinet
resonance are simply part of pachislo and pachinko, and usually aren't
heard in a parlor with hundreds of other machines being played.

The overflow container to the right of the hopper, beneath the
transformer.
Eventually I settled on using a small
plastic container for medal
overflows, since I was having trouble locating an original one that fit
the space properly. The container is the perfect size, as it is
tall enough to be close to the overflow chute on the side of the hopper
but low enough to clear the transformer. Generally an overflow
container isn't a necessity, but with how small the hopper is on this
machine it catches medals pretty frequently. I have a single
piece of adhesive Velcro on the side of the overflow container that
keeps it secured to the cabinet, so it won't slide forward or
back. Interestingly it looks like either the parlor or importer
cut the overflow sensor wires from the harness right at the power
supply connector.

Final Bunny fully rebuilt and serviced, ready to play for another
twenty years.
Personally I think this machine is
beautiful and has a really swanky and classic look about it. The
artwork is a little more simplistic than the earlier games, with the
incorporation of real-life models as the bunny girls rather than
illustrations, but that gives it a bit more of a western feel.
The game is also really
fun and is strangely addictive for being such a simple by-the-book
pachislo game. The deeper strategy with this game is that of replay removal, where the "JAC in"
during a big bonus is intentionally missed to win smaller payouts while
still within the bonus mode. Due to game design regulations of
the
time, replay removal is
actually a common gimmick to maximize winnings on games released during
the era of this machine. Hitting chains of mid level prizes with
this method can earn a big payout over time, an example with Final
Bunny is to aim for three bells during each spin of a big bonus.
Each time this is successfully performed it will pay out eight medals,
which can add up quickly, and a missed shot will put the machine into a
regular bonus round - so you win when even when you lose. The
extra layer of depth and skill that replay removal adds to games of
this era make the objective not only to win, but to maximize how much
you can squeeze from each bonus.

The reels after being fully cleaned inside and out.
The reels on Final Bunny are pretty
cool and serve as a combination of
the symbols on Bunny Girl and Super Bunny Girl. The 7's of Bunny
Girl are combined with the SUPER symbols of Super Bunny Girl into a
"SUPER 7" symbol that is the target for the big bonus. The bunny
ears and bow tie symbol from Super Bunny Girl returns, but this time it
has a bit of a hidden visual trick. Rather that being a single
flat red and yellow symbol, the "BUNNY" symbol is black with a yellow
shadow to the left and a red shadow to the right. The yellow and
red shadows make completely unlicensed Playboy-style logo silhouettes
on either side, and match the suit colors of the women on the
machine. The classic fruit machine symbols fill out the rest of
the reels: grapes, cherries, plums, bells, and oranges. Every
symbol has a bit of mirrored gold in it, which reflects the light with
a nice shine, and gives the reels a polished look.
Although the cleaning, restoration,
and servicing are all complete, there are still a few additional things
I plan on addressing in the future. The door lock really needs to
get sorted. It feels like it's all going to fall apart at any
moment and I've been unable to find a drop-in replacement for this
model of Olympia machine. Whatever company imported this machine
couldn't have done a worse job depinning and adapting the lock.
With how much it slides around I almost wonder if they removed
something internally. I'll figure that out once I get around to
pulling it all apart but I'm guessing that I'll either have to replace
part it of it with a more standard keyway or rig it back together more
solidly than it is now. Replacing the keyway would at the very
least allow me to have some kind of real key for the machine, rather
than the bent up improvised key that the machine has currently.

The machine under normal room lighting.
However, the next order of business for
the machine will be to swap in a known quality transformer to see if
the game runs any differently. I find it strange that reel
stopping can cause all the lights on the machine to dim briefly for a
moment with an
allegedly 7A transformer installed. That should be way more power
than a machine like this needs, but between that and how thin the wires
are, I don't think it's providing that much power. I have an
additional 4A
transformer on hand, the same exact model I put in my Ultraseven
pachislo, that
I'm going to try in Final Bunny. Ultraseven does dim just a tiny
bit when the hopper is paying out, but that's almost expected due to it
having an extremely robust hopper in comparison, and I
can't see Final Bunny requiring more power than that game does.
All the more reason why I have my doubts about the transformer
currently installed in Final Bunny.
All said and done, this is the
pachislo that I play most out of all the games in my collection.
I'm still stoked that on my short list of games that I'm always
actively looking for, I was able to find this one locally and for a
reasonable price. If it wasn't a game on my list I more than
likely would have passed it up, since the drive was a little farther
than I prefer and the machine was a little more beat up than I like to
start with. Yet everything cleaned up very nicely and I love
having a Final Bunny in the collection. I'm still on the lookout
for a Bunny Girl and Super Bunny Girl, and while they're a bit more
difficult to come by stateside, I know finding one is always a
possibility.
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Last updated
03/22/2025
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